Unwritten Tales

Unwritten Tales, Session 1
Arrival at Oakhurst, Exploration of the Sunless Citadel

Day 1:

The players arrived at Oakhurst separately, for different reasons. Angelo, looking for work and adventure, Hrumpi and Amarron on a request by Hrumpi’s friend Ghuna, Kain and Asarina – after they found a map of the area, indicating there might be treasure to be found in the nearby ruins.

The players learned that the villlagers are having trouble with some sort of creature attacking villagers caught out of the village at night. They also overheard rumors about the villagers trying to cultivate their own enchanted healing apple tree, but unfortunately for them the saplings were getting stolen by the Goblins, according to Farmer Tom Belhand. He offered the PCs 1GP each if they help him with his disappearing saplings problem.

The PCs explored the nearby hills and found some tracks (multiple deep small holes) around the village going in multiple directions.

Day 2:

After spending the night in the Inn they headed to speak with madame Kerowyn Hucrele, the town’s merchant, who asked them to go after her son and daughter and, offering 125gp reward by person for their golden rings or double that if they bring her son and daughter back alive and well.

They started on their way towards the nearby ravine, where the ruins were located. They found a knotted rope going down into the ravine. Unfortunately they got attacked by some huge rats on the way down. Once in the Citadel they found a hidden room with some sceletons, which animated the moment Hrumpi entered the room. Exploring the nearby rooms the PCs came across a locked door with a dragon carving that they couldn’t open. Music notes were coming from the room on the other side of this door.

Day 3:

They went to explore in the other direction and encountered and fought a Water Mephite, who they managed to defeat in short order.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.